fbpx

Ohio PlayUp Sportsbook House Rules

House Rules

1. PlayUp reserves the right to modify the house rules at any time, subject to regulatory approval of the Ohio Casino Control Commission.

2. PlayUp reserves the right to accept, limit, or refuse any wager.

3. PlayUp reserves the right to void any wager where an obvious error is made on the market price of a wager.

3.1 An obvious error is defined as a misstated line or misstated odds of a wager or where the terms offered on a wager are materially different from those available to the general market at the time the wager is placed. An obvious error also includes incorrect start or end times of events being entered into the sportsbet system which allow wagers to be made after an event has physically started. This applies to individual wagers as well as wagers that are part of a multi-event.

4. PlayUp will not accept the past-posting of wagers or wagers where the outcome of the event is already known. In all such cases, the wager will be refunded and the account holder will be subject to permanent suspension.

5. PlayUp reserves the right to correct any error made in the case of incorrect settlements and re-settle the wager correctly.

6. PlayUp acknowledges that some wagers might require the rounding of percentages, units or other criteria which are decisive for the settlement of the wager. Should that be the case, PlayUp reserves the right to adjust and settle accordingly.

7. Ohio law prohibits persons under the age of 21 from participating in sports wagering or collecting winning wagers. By opening a wagering account, patrons acknowledge being at least 21 years of age and that they are prohibited from allowing access to their account by another person.

8. A Prohibited Sports Wagering Participant is defined as any individual whose participation may undermine the integrity of the wagering or the sports event, or any person who is prohibited for good cause.

8.1. If you are a prohibited sports wagering participant or are an individual placing a wager as an agent or proxy, you may not make wagers with PlayUp.

8.2. If you are found to be a prohibited participant your account will be closed and all funds which have been cleared will be refunded to you. No additional wagering activity will be allowed.

8.3. By opening a wagering account, the customer accepts and acknowledges they are not a prohibited participant.

9. By opening a wagering account, the customer acknowledges reading, understanding, and accepting PlayUp’s Terms and Conditions and Privacy Policy.

10. By placing a wager, the customer acknowledges reading, understanding, and accepting PlayUp’s House Rules.

11. Patrons may only fund their sports wagering account through deposits, promotional credits, and winnings from wagers. PlayUp does not issue patrons lines of credit to make wagers.

12. PlayUp reserves the right to change or cancel promotions at any time without prior notice.

13. PlayUp reserves the right to limit eligibility for any bonus to one per device, family, household address, or email address, or impose other restrictions on bonuses.

14. Wagers are settled on the official result published by the governing body immediately after the event has finished.

15. Future or outright wagers are considered action as long as a winner is officially announced, regardless of team relocation, team name change, league affiliation, playoff format, or season length, unless otherwise specified below, within rules particular to a specific sport.

16. All prices and odds are subject to change prior to wager submission. Patrons will be notified on screen of any change in odds before confirmation of the wager.

17. It is the responsibility of the customer to confirm wagering selection accuracy before submitting a wager.

18. Wagering options, except in-play markets, are available up until the official start of the event. For any reason PlayUp are unable to validate the outcome of a select market, all wagers will not have action.

19. Only Straight, Parlay, Same Game Parlay, Teaser, and Round Robin wager types will be offered. Straight wagers that are settled as a push or deemed no action will be refunded, unless the selection is part of a parlay, same-game parlay or teaser wager, in which case parlay, same-game parlay and teaser rules will apply. Please read the same-game parlay settlement rules at the end of this document as its settlement rules may differ than other wager types.

20. Dead Heat rules will be used when applicable to ties and the wager will be graded proportionally. Dead heat payout will be calculated by dividing the total amount wagered by the number of participants in the dead heat, and then multiplying by the odds at which the wager was placed.

21. If a change in venue occurs from the originally scheduled venue, there will be no action and wagers will be refunded, unless otherwise specified within rules particular to a specific sport or Same Game Parlay functionality.

22. Wagers on the performance of an individual player in an event will be considered void if the player does not compete in the event. For season-long individual wagers, an individual player must be active in at least one game to have season-long action, unless otherwise specified below, within rules particular to a specific sport.

23. The minimum wager at PlayUp is $1.

24. The maximum wager amounts will be determined by PlayUp, including on a case-by-case basis. Such limits will only be applied through limiting the amount wagered prior to acceptance and will not be applied to reduce a winning wager amount.

25. Winning wagers may be subject to Ohio state tax, IRS reporting, and any other mandatory withholding.

26. PlayUp does not recognize suspended games, protests, vacated wins, or overturned decisions for wagering or re-settlement purposes.

27. Any rules written for specific events, such as special prop wagers or in-play markets, are considered to be House Rules.

28. All winning wagers expire one year following the date of the event’s conclusion.

29. For any questions or disputes please contact PlayUp customer support via live chat, email ([email protected]) or by calling (719) 455-2012 as soon as both possible and practical, taking into account all of the facts and circumstances of the individual transaction(s).

29.1 All disputes shall be investigated internally with a response provided back to the customer within 10 business days.

30. In the event you if wish to file a formal complaint after discussion with PlayUp representatives, you may contact the Ohio Casino Control Commission. Please download and complete their Patron Inquiry/Complaint Form to the best of your ability and submit the form either via email or to the following address:

Ohio Casino Control Commission
20th Floor
100 East Broad Street
Columbus, OH 43215
ATTN: Patron Inquiry/Complaint

31. To help curtail disordered and problem gambling in the state, the Ohio Casino Control Commission created the Ohio voluntary exclusion program (VEP) to offer individuals the ability to exclude themselves from a casino or racino facility or their online sports wagering account for one year, five years or their lifetime. To enroll or remove yourself from the VEP, you can do so in person at the Commission’s offices located at each casino property or the Main Office in downtown Columbus. Remote options are also available – please call 614-387-5854 for more information or visit the Help for Problem Gamblers page to request a self-exclusion.

32. Calculations for wager types are as follows:

32.1. Money Line payout: The money line is expressed as a 3-digit number or higher. For example, -300 means a player must wager $300 for every $100 they wish to win, and multiples thereof. Conversely, +150 means a player will win $150 for every $100 wagered.

32.2. The point spread is expressed as a spread number and its money line payout: A negative spread number means a selection is the favorite in the contest, and needs to win by more than that spread number (winning by exactly that number would be a push). A positive spread number means the selection needs to win, or lose by fewer than that number (losing by exactly that number would be a push). For example, the Browns are -6.5-point favorites at -110 odds. This means the Browns must win by 7 points or more. If they do, the -110 means a player must wager $110 for every $100 they wish to win, and multiples thereof.

32.3. For parlays, payout odds will be calculated based on the prices of the individual selections.

32.4. For teasers, payout odds are calculated from a fixed payout chart.

Sport-specific rules

Auto Racing

1. Driver must start the race for action.
2. In matchups all drivers must start the race or the wager will be deemed no action.
3. The winner at the conclusion of the race will be deemed the winner for wagering purposes.
4. All races must run within 8 days of the scheduled off time to be deemed action. Official results reflecting any changes, disqualifications and position penalties after the podium presentation will not be recognized for wagering purposes.
5. For NASCAR futures, drivers must qualify for at least 27 races for prop and outright wagers to have action. For Formula 1 futures, at least 16 races must take place for wagers to have action.
6. Drivers must qualify for the race for wagers to have action. “The Field” includes any driver not listed.

Baseball

1. Baseball Regular Season wins wagers and matchups are based on teams completing 160 regular season games.
2. All wagers are action at prices taken. A change in starting pitcher will have no impact on wagers already made.
3. Total and Run Line wagers will be considered action if at least 9 full innings are completed or if 8 ½ innings are completed and the home team is winning.
4. Any wager on the First 5 Innings will be decided on the score at the end of 5 full innings.
5. The result of the game is official after 5 innings or if the home team is winning after 4 ½ innings. If a game is called or suspended after 5 innings, the winner is determined by the score after the last complete inning (unless the home team scores to tie or takes the lead in the bottom half of the inning, in which case the winner will determined by the score at the time the game is halted).
6. If a game is called or suspended in extra innings, the Total and Run Line wagers will be determined by the completion of the last complete inning unless the home team scores to tie or take the lead in the bottom half of the current inning.
7. All games must be played on the date specified. If a game is postponed and/or rescheduled, such wagers will be deemed no action unless otherwise specified. If the game venue changes, all wagers will stand as long as the home team is still designated as such.
8. Suspended games to not carry over, the only exception being MLB playoff games.
9. Pitcher prop “Total Runs Allowed” include both earned and unearned runs.

Basketball

1. For all men’s and women’s professional or international basketball wagers to have action, there must be five minutes or fewer of scheduled game time remaining.
2. For all men’s and women’s college basketball wagers to have action, there must be five minutes or fewer of scheduled game time remaining.
3. All games must be played on the date and at the location specified. If a game is postponed and/or rescheduled, wagers will be considered no action unless otherwise specified. If the game venue changes, all wagers will stand as long as the home team is still designated as such.
4. “Second half (including overtime)” and “Second half” wagers differ. Like quarter-specific wagers, “Second half” wagers will only record outcomes that occur during the second half and will exclude overtime.
5. Full game and second-half (including overtime) wagers will include overtime, including team, game, and player props, unless otherwise specified.
6. A double-double occurs when a player reaches 10 or more from two of the following categories; and a triple-double occurs when a player reaches 10 or more from three of the following categories:
• Points
• Rebounds
• Assists
• Steals
• Blocks
8. Outright and futures wagers are considered action as long as a winner is officially declared, regardless of event/team relocation, postponements, season length unless otherwise specified.

9. NBA Regular Season wins wagers and matchups are based on teams completing 80 regular season games.

Football

1. For all football wagers to have action, there must be five minutes or fewer of scheduled game time remaining.
2. “Second half (including overtime)” and “Second half” wagers differ. Like quarter-specific wagers, “Second half” wagers will only record outcomes that occur during the second half and will exclude overtime.
3. Full game and second-half (including overtime) wagers will include overtime, including team, game, and player props, unless otherwise specified.
4. All games must be played on the date specified. If a game is postponed and/or rescheduled, wagers will be considered no action unless otherwise specified.
5. Full season prop wagers include regular season only.
6. Player stats will stand regardless of any trades during the season.
7. NFL Regular Season wins wagers and matchups are based on teams completing 17 regular season games.
8. Canadian Football League (CFL) Regular Season wins wagers and matchups are based on teams completing 18 regular season games.
9. College football Regular Season wins wagers and matchups will not include Conference Championship, Bowl games, or other games not originally scheduled. College football teams must play their full listed schedule for season win total wagers to have action.

Golf

1. A tournament must be completed within 8 days of the scheduled starting date to be considered action.
2. All events scheduled for 72 holes must complete at least 54 holes to be considered action.
3. For all Season Event specific markets, wagers will be deemed no action if the scheduled number of events are not completed.
4. Golfer must tee off for action.
5. All golfers in a matchup must tee off to start a tournament or the matchup is deemed no action.
6. If one golfer continues to play after their opponent has missed the cut, withdrawn, or been disqualified, the golfer who continues to play wins the matchup.
7. If all golfers in a matchup are in a playoff, the winner of the playoff wins the matchup and all other golfers tie each other.
8. Any reference to make/miss the cut requires an official cut/exclusion by the tournament organizers for wagers to stand. In the case where players are eliminated during more than one phase, settlement will be based on the first cut.
9. Disqualification/withdrawal before the cut will be deemed as missing the cut.
10. In matchup wagers featuring three or more players, if two or more players tie for first in the group then dead heat rules will be applied.
11. In top-X finishing positions, wagers will be settled by dead-heat rules.

Hockey

1. For all hockey wagers to have action, there must be five minutes or fewer of scheduled game time remaining.
2. All games must be played on the date specified. If a game is postponed and/or rescheduled, wagers will be deemed no action, unless otherwise specified. If the game venue changes, all wagers will stand as long as the home team is still designated as such.
3. Hockey Regular Season wins wagers and matchups are based on teams completing 80 regular season games.
4. For specific period wagers, the specified period must be played in its entirety for wagers to have action.
5. Goals in overtime or shootout do not count towards wagers specific to the third period, first team to score, team totals, both teams to score, or any other markets relating to goal scoring unless otherwise stated.
6. In the event of a shootout, the winning team is awarded one goal which is considered in the determination of the winner and loser and counted toward the game total regardless of the number of goals scored in the shootout. This also applies to correct score and odd/even propositions, player props, and does not apply to markets that specifically exclude overtimes and shoot-outs.
7. For last team to score wagers, in the event of a shootout, the goal awarded to the winner of the shoot-out is considered the last goal scored.

MMA/Boxing

1. All fights must be contested on the date and at the location specified. If a match is postponed or rescheduled, wagers will be considered no action unless otherwise specified.
2. Fights are considered action when the match begins. A fight is considered to have started when the bell rings at the start of Round One.
3. A full round is defined as one in which the bell sounds to signify the conclusion of said round.
• 3.1. A half round is defined as the scheduled round length divided by two. For example, 2:30 and longer into the 3rd round of a 5 minute per round fight is considered “over” 2 ½ rounds for wagering purposes.
• 3.2. If the fight ends exactly half way through the round specified in the wager, the “over” will be considered the winner.
4. All wagers are considered action regardless of any changes in weight class, scheduled bout length, or championship sanction, unless otherwise specified.
5. KO includes knockout, technical knockout, and disqualification. A win by submission in MMA is not considered a KO.

Soccer

1. All match markets include 90 minutes plus stoppage and injury time, and do not include extra time or penalty shoot-out, unless otherwise stated.
2. Any match abandoned before the completion of 90 minutes play will have all wagers voided.
3. An unplayed or postponed match will be treated as no action for wagering purposes unless it is played within five days of the original scheduled match time (in which case the wager will stand, unless voided/canceled by mutual consent). For example, if a match is rescheduled from the weekend to a Monday night (for whatever reason), all wagers will stand.
4. For League and Tournament futures, if a series of matches (ex.- 2-legged ties), rounds, or stages of competition is not completed for any reason, then where wagers have been placed on a market after the last completed relevant game, wagers will not have action.
5. Markets must be fully determined for wagers to stand. For example, “first player to score” or “time of the first goal” wagers will stand provided a goal has been scored at the time of abandonment.
6. First/Last Player to Score wagers are accepted on 90 minutes of play plus stoppage time, and do not include extra time or penalty shootout goals unless otherwise stated. Wagers on players not taking part in the match will be void.
7. For player and team goal-scoring props, own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for player and team goal-scoring props. If only own goals are scored in the match, it will be considered as “No Goal scorer” result for settlement purposes. For in-play wagering, if an own goal is scored, the next regular goal will be considered for settlement purposes.

8. Result(s) after 10/20/30/40 etc. minutes of play will be settled on the result at the specified time in the match. If the match is abandoned before 90 minutes of play, all wagers will be void unless settlement has already been determined.
9. Half-Time – Full-Time/Double Result wagers will be void if the match is abandoned. Extra time and penalty shoot-outs do not count towards these markets.
10. Shoot-out goals and extra time goals are not counted toward the total score of the game in prematch wagering, unless otherwise stated. For in-play wagers, shoot-out goals and extra time goals DO count.
11. For player props, own goals or penalties do not get an assist awarded.
12. Three-way odds involving the winner of the contest include the draw as an option, unless otherwise stated. Each is a separate wagering selection. If the match ends in a draw (after 90 minutes plus injury time), the draw selection will win, and wagers on both teams will be graded as a loss.
13. Corner Kick wagers will not include corner kicks taken in extra time, unless otherwise stated. Corner kicks awarded, but not taken, will not count for wagering purposes.
14. For booking props, yellow cards count as 1 point and red cards count as 2 points. Two yellow cards shown to the same player leading to an automatic red card will count as 3 points: 1 point for the first yellow card and 2 points for the red card. The second yellow card will not be counted.
15. Booking props will not include yellow or red cards shown to any non-player, such as coaches, players not on the field, or substituted players who play no subsequent part in the match. Any card shown to a player after the full-time whistle is blown will not count for the purpose of wagering.
16. To Advance and To Lift the Trophy wagers on a team to advance to the next level or round of competition will be decided by most cumulative goals scored or extra time/shootout winner.
17. Extra time in-play markets are settled on the official statistics during the extra time period only. Any goals scored, corners taken, or cards shown during regulation time do not count towards markets specific to extra time.
18. Asian Handicaps are spread wagers listed ending with either a .25 or .75. This also applies to lines that are –1.25, -1.75, -2.25, -2.75 or higher.
• 18.1. +/- .25 will mean half the wager is on a spread of 0 and half is on +/- .5.
• 18.2. +/- .75 will mean half the wager is on a spread of +/-.5 and half is on +/-.

Tennis

1. For wagering purposes, one full set must be completed for money line wagers to be considered action.
2. Once a match begins, wagers will have action regardless of when play is completed.
3. For tournament matchups, both players must play at least 1 point for wager to have action.
4. Retirement or disqualification will deem sets wagering, correct score, handicap and total games wagers as no action.
5. Retirement or disqualification will deem prop wagers no action.

E-Sports

1. Settlement is based on the official result declared by the governing body, broadcast, or game API associated with the specific competition.
2. All matches must be played within 48 hours of the scheduled start date and time for wagers to have action.
3. If a team name change occurs as a result of a team leaving an organization, joining a different organization, or officially changing its team name, all wagers placed will stand.
4. If a match is played before the originally scheduled start date and time, then all wagers placed after the actual starting time will be voided. All wager placed before the actual start time will be deemed as action.
5. If a match or map is replayed as a result of a draw, the replayed match or map will be considered as a separate entity.
6. If a match is started, but not completed then all wagers will be deemed no action unless after the start of a match a player is disqualified. In which case the player/team advancing to the next round or being awarded the victory by the governing body will be deemed the winner for settlement purposes.
7. If a match or map is replayed due to (1) a non-player related technical issue or (2) a disconnection, pre-match wagers will stand on the replayed match or map, as per the official result. In-play wagers on the affected match or map will be voided unless the outcome has already been decided, and the replayed match or map will be considered a separate entity.

BoostUp

1. The PlayUp BoostUp functionality allows patrons to place certain wagers at increased odds.
2. BoostUp is not available together with promotions such as free bets or any wagers placed which would qualify customers to receive a free bet or promotion.
3. The number of BoostUp applications which may be made available to patrons in any day will vary. Any unused BoostUp applications allocated to patrons will expire if not used in any given 24-hour period.
4. PlayUp reserves the right to amend, suspend or remove the availability of BoostUp applications at any time, on any market, or to any patron for any reason.

In-Play Wagers

1. When wagering on in-play markets, if the price has moved against the player request, the wager will not be accepted but will instead be reoffered at the new price. A price change in the players favor will be automatically accepted.
2. Patrons have the option to change their account settings to accept all price changes. If selected, the patron agrees to accept all changes made to price, even those not in their favor.
3. The score information, game time and relevant stats displayed in the in-play match trackers serve solely as a guide. PlayUp assumes no liability for incorrect information and/or inaccuracies associated with in-play markets.
Parlay/Teaser Rules
1. A parlay wager will be reduced to the next number of selections if any of the legs of the parlay result in a tie or become no action, unless the selection is part of a same-game parlay, in which case same-game parlay settlement rules will apply.
2. Teaser wagers will be reduced to the next number of selections played if any of the legs of the teaser result in a tie or become no action due to postponement unless the reduction leads to only one leg of the teaser remaining. In this case, the teaser will be deemed no action.
3. Teasers are only accepted for football and basketball on pre-match spread and total markets.
4. The maximum number of legs in a teaser is 10 selections except for the case of 10-point teasers in which the maximum number of legs is 6 selections. The maximum number of legs in a reverse teaser is 6 selections.

Rules on “Action” for all events, including PlayUp Specials
All games, events, and matches must be officially completed for wagers to stand, unless the selection is part of a same game parlay, in which case same game parlay settlement rules will apply as outlined below. More details regarding official game lengths can be found in House Rules above (e.g. NFL, full game and second half wagers, including totals, are deemed completed if 5 minutes or fewer of scheduled game time is remaining.). If any event is cancelled, suspended, or postponed, all PlayUp Specials containing said cancelled, suspended, or postponed event will be voided. Additionally, for any PlayUp Specials that include “Player Prop” markets, all players listed must be officially on the participation list in the box score and/or compete in the contest for wagers to stand. Special wagers will be refunded if one or more players listed are not officially active. For all “Combination” Specials involving games, events, or matches, including “Player Prop” markets, all games, events, and matches must be officially completed, and all listed players must be officially active for the Special wager to have action.

Same Game Parlay

1. Same Game Parlay settlement rules may differ than other wager types and sport-specific rules outlined above.
2. Same Game Parlay wagers are calculated slightly differently from standard parlay wagers in that they take into account the correlation of each selection.
3. Same Game Parlay is only available on select sports and markets, and patrons can only place a wager via this functionality before an event starts.
4. All selections within a Same Game Parlay must win (no ties, draws or pushes) for a wager to be deemed a winner. In the event one or more selections are voided in a Same Game Parlay, the entire wager will be cancelled, and stake refunded to the patron.
5. PlayUp reserves the right to reverse the settlement of a Same Game Parlay if any of the picks have been settled incorrectly.
6. PlayUp reserves right to remove the availability of Same Game Parlays at any time, on any market or to any patron for any reason.
7. PlayUp will not be responsible if the Same Game Parlay feature is not available for technical reasons.
8. For any obvious pricing errors, PlayUp reserves the right to cancel or void any pending or settled wagers where an obvious error is made on the market price.
9. If a player does not participate in the game, selections specific to that player (and therefore the entire wager) will be void.
10. Player selections will be considered active or void, regardless of whether a selection may reference a specific period of a game. For instance, a selection on a certain player to get 1+ hits in the first 5 innings of a game would be active (and therefore settled as a loser) if that player only entered the game as a substitute after the 5th inning, and made his plate appearance(s) from that point. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and thus did not make any plate appearances, the selection and therefore the wager would be void.

Same Game Parlay – NFL & NCAAF Rules

1. All games will be settled on the official declared result including any overtime.
2. All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.
3. If a game is postponed or incomplete, all wagers will stand if the game is subsequently resumed or played within the same scheduling week as the originally scheduled start time. All wagers placed on games which are postponed and commence outside their originally designated scheduling week will be void, and stakes will be refunded.
4. If a game is abandoned prior to commencement, it falls within the same scheduling week rule for postponed games as described above. If it is halted during play, and then resumed and completed during the same scheduling week, all wagers will stand. If a game is halted after commencing but prior to completion, and it is not resumed and completed within the same scheduling week, the following rules apply:
A. Same Game Parlays will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
B. If every selection within a Same Game Parlay on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the Same Game Parlay in its entirety will be treated as a winner. For example, a 2-leg Same Game Parlay containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
C. If a single selection of a Same Game Parlay has lost and a game is then abandoned, the Same Game Parlay will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a Same Game Parlay including a first team to score selection, in a game where the other team scored first and the game was subsequently then abandoned, will be treated as a loser. In this case, the wager had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
D. If there are no losing selections within a Same Game Parlay and at least one void selection at the time of a game abandonment, the Same Game Parlay will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, a Same Game Parlay including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the wager will be voided.

5. If the venue of a game is changed from the one advertised, all wagers on that game will be voided.

Same Game Parlay – Basketball Rules

1. All basketball games will be settled on the official declared result including any overtime.
2. All second half and fourth quarter market selections do include overtime periods if they occur. For example, a total second half points selection would include the points scored in both the second half and any overtime periods played.
3. Where a game is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all wagers will stand. All wagers placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all wagers are void and stakes will be refunded.
4. If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed games as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
A. Same Game Parlays will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
B. If every selection within a Same Game Parlay on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the Same Game Parlay in its entirety will be treated as a winner. For example, a 2-leg Same Game Parlay containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
C. If a single selection of a Same Game Parlay has lost and a game is then abandoned, the Same Game Parlay will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a Same Game Parlay including a first player to score selection, in a game where a different player scored first and the game was subsequently then abandoned, will be treated as a loser. In this case, the wager had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
D. If there are no losing selections within a Same Game Parlay and at least one void selection at the time of a game abandonment, the Same Game Parlay will be treated as void. This rule applies where one or more selections are still undecided at abandonment and may have won or lost if the game had been completed as scheduled. For example, a Same Game Parlay including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the wager will be voided.

6. If the venue of a game is changed from the one advertised, all wagers on that game will be voided.

Same Game Parlay – Baseball

1. All baseball games will be settled on the official declared result including any extra innings. All team and player statistics accrued during extra innings are included for the purposes of wager settlement.
2. Same Game Parlay baseball wagers do not include and are not reliant on listed/designated/named pitchers. If either or both originally announced starting pitchers in a game are scratched or replaced by other pitchers, prior to the game commencing and after any wager have been placed, those wagers will stand. Where pitchers may have been listed in or relative to the display of any selections, these will be treated as indicative only, and will not affect or prevent the application of this rule. Selections specifically involving a pitcher who does not play (and therefore wagers including those selections) will still be voided as per the rules for player-specific markets, outlined in the next rule (#3).
3. If a player does not participate in a game, selections specific to that player (and therefore the entire wager) will be void. This rule is applied as follows:
A. Selections on hitting / batting markets will be active if the player in question gets at least one plate appearance. If the player does not appear at the plate, these selections will be treated as void.
B. Selections on base stealing markets will be active if the player in question enters the game at any point. This includes making a plate appearance but also playing as a fielder, defensive substitute, pinch-runner, and so on. If the player does not enter the game in any such capacity at any point, these selections will be treated as void.
C. Selections on pitching markets will be active if the player in question throws at least one pitch in the game. If the player does not do so, these selections will be treated as void.
7. Where baseball games have been originally scheduled prior to commencement to be played for fewer than 9 innings (e.g. 7 innings games for MLB double headers), games will be settled as normal in accordance with the rules outlined in these Same Game Parlay baseball grading rules (i.e. treated as regular rather than reduced-innings games).
8. If a game does not commence on the scheduled calendar day of the officially listed start time (local stadium time), all wagers on the game will be void.
9. If a game is suspended after it has commenced, and is then resumed within 36 hours (inclusive) of the original start time, all wagers will stand.
10. If a game is suspended after it has commenced, and is resumed more than 36 hours after the original start time or not at all, it will be treated as an abandoned game (all wagers will be void apart from those which have already been irrevocably determined). This rule does not apply to playoff games; in the case of a suspended playoff or postseason tournament game, all wagers will stand through any case of suspension, until the game is officially completed as per the relevant league/organization.
11. Where baseball games are shortened after the game has commenced (e.g. innings reduced due to bad weather), they will be settled according to the following rules:
A. Wagers will be void if they include at least one selection involving a player who does not participate in the game.
B. If every selection within a wager on the game is already a winner where the fact of reduced innings had no impact on the outcome of each selection, the wager in its entirety will be treated as a winner. For example, a 2-leg wager containing an over total runs selection and a certain player to hit a home run, in a game where the required runs total had been reached and the player did hit a home run, and where the game was played with reduced innings, will be treated as a winner. In this case, the game being played with reduced innings had no impact on either selection. The same would not apply to an under total runs selection where a game is shortened while the total score is still under the chosen number, as the reduced innings would impact that outcome.
C. If a single selection of a wager has lost and a game is then shortened, the wager will be treated as a loser, where regardless of the fact of reduced innings, the selection(s) in question had been irrevocably concluded. For example, a wager including a first team to score selection, in a game where the other team scored first and the game was subsequently then played with reduced innings, will be treated as a loser. In this case, the wager had already lost, and this outcome could not be affected in any way by whether the game was subsequently shortened or not.
D. If there are no losing selections within a wager and at least one void selection on a game where innings are reduced after commencement, the wager will be treated as void. This rule applies where one or more selections are effectively undecided after the reduced number of innings have been completed, and may still have won or lost if the full amount of innings had been completed as scheduled. For example, a wager including an over total runs selection, in a shortened game concluded while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the shortening of the game, so the selection and therefore wager will be voided.
E. The only exception to the rules above is the Money Line market result. This will be settled according to the official league result of the game – if a game with reduced innings still ends in an official win/loss result per the relevant league, the Money Line market will be settled as such.
12. Games concluded after 8.5 innings (where the home team is ahead after 8.5 innings and the game is ended there) are not treated as shortened games. They will be settled as per normal settlement rules and not by the rules presented in this section for games with reduced innings. This also applies to games scheduled to be 7 innings which finish after 6.5 innings with the home team ahead.
13. If a game is abandoned prior to commencement, it falls within the scheduled calendar day rule for postponed games as described above.
14. If a game is abandoned after commencing, but still ends with an official win/loss result per the relevant league/organization, it will be settled under the rules for reduced innings games.
15. If a game is abandoned after commencing and is not designated with an official win/loss result by the relevant league/organization, it will be settled as per the rules for reduced innings games, but the Money Line market result will be settled as void.
16. If the venue of a game is changed from the one originally scheduled, wagers will stand if the original home and away teams remain designated as such. If the venue is changed and the home and away team designations are reversed, wagers placed under the original home/away listing will be void.

Same Game Parlay – Hockey

1. All ice hockey games will be settled on the official declared result including any overtime and shootouts. Goals scored in shootouts are disregarded for settlement purposes. The goal assigned to the score of a winning team after a shootout (e.g. the only goal in a game that finishes 0-0 after overtime and therefore 1-0 after the shootout) counts for the purposes of total game score and total team goal selections, but is not assigned to a player and does not count towards the settlement of any player scoring markets.
2. All third period market selections do include overtime and the resultant goal from shootouts if they occur. For example, a total third period goals selection would include the goals scored in both the third period and the winning goal from either overtime or resulting from the shootout.
3. All player selections will be considered active if a player takes to the rink as an active player at any point of the relevant game, regardless of whether the selection in question references a specific period of the contest. If a player never enters the rink during a game, selections specific to that player will be void.
4. Where a game is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all wagers will stand. All wagers placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all wagers are void and stakes will be refunded.
5. If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed games as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
A. If every selection within a Same Game Parlay on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the Same Game Parlay in its entirety will be treated as a winner. For example, a 2-leg Same Game Parlay containing an over total goals selection and a certain player to score, in a game where the required goals have been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
B. If a single selection of a Same Game Parlay has lost and a game is then abandoned, the Same Game Parlay will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a Same Game Parlay including a first team to score selection, in a game where the other team scored first and the contest was subsequently then abandoned, will be treated as a loser. In this case, the wager had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
C. If there are no losing selections within a Same Game Parlay and at least one void selection at the time of a game abandonment, the Same Game Parlay will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the wager will be voided.
17. If the venue of a game is changed from the one advertised, all wagers on that game will be voided.

Same Game Parlay – Soccer

1. Same Game Parlays placed on soccer apply exclusively to the 90 minutes of regulation time plus injury time, unless it is explicitly stated the wager applies to extra time and/or penalties. Where such wording does exist, it will be applied on a selection-by-selection basis; that is, the remaining selections of the wager will be settled on the regulation plus injury time result. In the absence of such wording, wagers will be settled on the match result after the 90 minutes of regulation time plus injury time. As such, a match tied after regulation and injury time, where one team goes on to win in either extra time or penalties, will be settled with the match result of a draw. Match officials determine whether the full 90 minutes and injury time is to be played or has been played.
2. All markets will be settled on the result and events of a match as per the most authoritative immediately available sources. Resettling of markets may be undertaken at PlayUp’s discretion where those sources contained errors that were later amended, but substantive retrospective changes to match results, such as dubious goals panels or results being reversed or overturned due to ineligible players, will not alter settlement of Same Game Parlay markets.
3. If a player never enters the field of play during a match as an active player (i.e. a member of the starting 11, or a substitute brought onto the pitch), selections specific to that player, and therefore the entire wager will be void. This rule refers to any player-related markets involving goals, cards, or any other individual statistics, and is supplemented by the period-related player selection rules.
4. The periods below (A – F) are sections of matches that can be selected in conjunction with the markets listed in rule #8 below. They are settled as per the following parameters:
A. 90 mins – This refers to the 90 regulation minutes of a match, plus injury time. Match officials determine whether the full 90 minutes and injury time is to be played or has been played. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle do not count.
B. 1st 10 mins – This refers to the first 10 minutes of the match (00:00 to 09:59). Corners, penalties or free kicks awarded in this period but not taken until after 10:00 will not count. Any event that occurs after 10:00 or later within the match will not count. Any event occurring before the official start of the match does not count.
C. 1st half – This refers to the first half of the match only, including any injury time minutes played within it. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time) will not count.
D. 2nd half – This refers to the second half of the match only, including any injury time minutes played within it. Any event occurring before the second half (first half or during the half time break) or after the final whistle will not count.
E. Each half – This refers to an event happening in both halves of the match. If the chosen event happens in neither half, or within only one half of the match, this will be deemed a losing selection. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count. Each half’ player-related selections will stand if the player participates in any part of the first half of the match. If the player does not participate in the first half, then ‘each half’ player selections will be voided.
F. Either half – This refers to an event happening in one or both halves of the match. If the chosen event does not happen within the match this will be deemed a losing selection. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count. ‘Either half’ player-related selections will stand if the player participates in the match at any point. For example, a selection on a player to score in either half will be settled as a winner if they score in the first half, but are substituted at half time or earlier, and do not participate in the second half at all. Either half selections on a player who does not participate in the match at all will be voided.

5. Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the originally scheduled start time, all wagers will stand. All wagers placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all wagers are void and stakes will be refunded. Matches which have had their start time altered well in advance of their scheduled commencement (e.g. to accommodate live TV or tournament requirements, or to ease fixture congestion) may not be classified at postponed, at PlayUp’s discretion. PlayUp will inform all clients in a timely fashion of all instances in which such discretion has been applied.
6. Matches will be deemed as abandoned if they commence, but then do not reach their natural conclusion within 48 hours of the originally scheduled start time. Matches where a referee removes the players from the field of play for a period of time, but the remaining minutes of play take place within 48 hours of the original start time, will not be regarded as abandoned. If a match is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
G. Same Game Parlays will be void if they include at least one selection involving a player who has not yet participated in the match as an active player.
H. If every selection within a Same Game Parlay on the match is already a winner where the fact of abandonment had no impact on the outcome of each selection, the Same Game Parlay in its entirety will be treated as a winner. For example, a 2-leg Same Game Parlay containing an over total goals selection and a certain player to score, in a game where the required goals total had been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a match is abandoned while the total goals are still under the chosen number, as the abandonment would impact that outcome.
I. If a single selection of a Same Game Parlay has lost and a match is then abandoned, the Same Game Parlay will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a Same Game Parlay including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the wager had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
J. If there are no losing selections within a Same Game Parlay and at least one void selection at the time of a match abandonment, the Same Game Parlay will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, a Same Game Parlay including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the wager will be voided.

7. If the venue of a match is changed from the one advertised, all wagers on that match will be voided. For matches played at a neutral venue, all wagers will stand regardless of the order in which the teams are listed, and of whether or not the game is or had been explicitly listed as being played at a neutral venue.

8. Same Game Parlay – Soccer Specific Market Rulings

K. Who will win? – You are wagering on the result, i.e. Team A, Draw or Team B.
L. Who will score? – You are wagering on whether a nominated player will score a goal. Own goals do not count towards this market.
M. Who will get carded? – You are wagering on whether the nominated player will receive a yellow or red card. Only cards shown to players currently on the pitch within the match will count. Cards shown to managers, players on the bench or after the match do not count.
N. How many match/team corners? – You are wagering on whether the total number of corners will be above or below the numbers quoted. Only corners that are taken will count. Corners that are indicated as given but subsequently not taken will not count. If a corner is retaken, it will only count as one corner. Corners in extra time do not count towards the total.
O. How many team goals? – You are wagering on how many goals a nominated team will score. Own goals committed by the opposing team are included in the settling of this market.
P. How many match/team booking points? – You are wagering on whether the total number of booking points is above or below the stated total. Cards issued in extra time do not count towards the total, nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total. Yellow card = 10 & red card = 25 booking points respectively. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.
Q. How many match/team cards? – You are wagering on whether the total number of cards is above, below or equal to the stated total. Extra time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total. Yellow card = 1 & red card = 2 respectively for the purposes of this market. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 3 cards. No player can receive more than 3 cards for settlement purposes. A player receiving a yellow card then a straight red card receives 3 cards for settlement purposes. A straight red on its own counts as 2 cards for settlement purposes.
R. What else will happen/What else will happen to a team? – You are wagering on whether a nominated event will occur either in the match or to a selected team respectively, such as:

  • Penalty awarded – Whether a penalty will be taken (and subsequently missed/scored). Penalties awarded but rescinded, for any reason, and subsequently are not taken will not be deemed a winning selection.
  • Penalty missed – Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick directly. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss
  • Penalty scored – Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection.
  • 2+ penalties awarded – Whether two, or more, penalties will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.
  • 2+ penalties scored – Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.
  • Free kick goal – Whether a free kick will be scored. Any wagering involving free kick goals must be scored directly from a free kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.
  • Header goal – Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.
  • Outside box goal – Whether a goal will be scored from outside of the 18-yard box/penalty area. Own goals are excluded. Any other method of goal scored from outside of the penalty area will count, including free kicks.
  • Own goal – Whether an own goal will be scored.
  • Sending off – Whether a player is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled as a winner for any active player that receives a red card, whether that is a straight red card or because of two yellow cards. If the red card is retracted, by VAR or otherwise, then this will not count as a winning selection.
  • Woodwork – Whether the frame of the goal is hit during active play. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.
  • Go to extra time – Whether the match will go to extra time after the 90 minutes, in applicable matches where extra time can be played.
  • Go to penalties – Whether the match will go to penalties/a penalty shootout, in applicable matches where penalties can be played.
  • Team clean sheet – Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc, would be winning outcomes.
  • First/last team to score – Which team will score the first or last goal. Rescinded and/or disallowed goals do not count. If no goals are scored in the match, these markets will be resulted as losers.
  • First/last corners – Which teams will be awarded and subsequently take the first/last corner in the match. If no corners are awarded in the specified period, these markets will be resulted as losers.
  • Most corners – Which team will take the most corners in the match. If the corner count is tied at the end of the match, this selection will be resulted as a loser.
  • First/last cards – Which team will be awarded the last card, yellow or red, in the match. If no cards are awarded in the specified period, these markets will be resulted as losers.
  • Most booking points/most cards – Which team will receive the most booking points or cards in the match. If no cards are awarded in a match, or the booking point/card counts are tied at the end of a match, these markets will be settled as losers.
  • Team woodwork – Whether the frame of the goal is hit by that team during active play. A team woodwork will still count if it is the defending team hitting their own woodwork with the ball. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.
    S. Which player will score first/last? – You are wagering on which player will score the first/last goal within the match. Own goals do not count. In relation to ‘Which player will score first’, if your player has not participated in the match at the point the first goal is scored, selections will be made void. In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored, related selections will stand. If no goals or only own goals have been scored in a match, first and last goal scorer markets will be settled as losers, if the selected player(s) participated in the relevant periods of the match as described above.
    T. How many player goals? – You are wagering on whether the nominated player will score 1+/2+ or 3+ goals in the match. Own goals are excluded.
    U. How will a player score? – You are wagering on the method by which the nominated player will score, with the following options available (own goals are excluded for all):
  • Header – the nominated player scores a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not.
  • Free kick – the nominated player scores a direct free kick for their own team.
  • Outside of the box – the nominated player scores from outside of the 18-yard box/penalty area for their own team. A free kick scored from outside of the box counts as a winning selection.
  • Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A rebound from a penalty will not be classified as a goal scored by penalty.
    V. Who will get carded or sent off? – You are wagering on (for the carded element) whether a nominated player will receive a yellow or red card. For the sent off element, you are wagering on whether a nominated player will receive a red card. Only cards awarded once the player is active in the match will count. Cards shown to players or officials who do not constitute active on-field players do not count. Any cards shown before kick-off, after the final whistle or during the half time period do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or two yellow cards and is therefore subsequently shown a red card.
    W. What is the double chance? – You are wagering on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with either Team A winning or a draw in order to be a winning selection.
    X. Who will be ahead at half time / full time? – You are wagering on the result of the match at halftime and at full-time. Both need to be correct in order for this to be a winning selection.
    Y. How will a team win? – You are wagering on different markets relating to how a team will win, including:
  • Winning margin – By what margin the nominated team will win by.
  • Win to nil – Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc would result in this being a winning selection.
  • Win from behind – Whether the nominated team wins the match (or specified period) after having been behind by at least one goal at any point within that period.
  • Win in extra time – Whether your nominated team wins the match in extra time. Your team must win the extra time period (2 x 15 minutes plus injury time, unless otherwise stated). If the match does not go to extra time, this market will be settled as a loser.
  • Win on penalties – Whether your nominated team wins the match after penalties/a penalty shootout. If the match does not go to penalties, this market will be settled as a loser.
  • Qualify – Whether your nominated team qualifies to the next round of fixtures in the specified tournament/cup/league.